Introduction
In-Play Scanner
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Glossary
In-Play Scanner
Stats and Data Explained
This page explains every statistic available in the in-play football (soccer) scanner. Each stat is shown with the same icon you see in the dashboard, making it easy to recognise at a glance.
Tip: Use this page as a visual reference.
If you see an icon in the scanner and aren’t sure what it represents, you’ll find it here.
In-play statistics
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Momentum chart
- Visual timeline of attacking pressure for both teams, with goal markers to correlate pressure and outcomes.
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Momentum
- Real-time attacking pressure based on recent play.
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Expected goals (xG)
- Measures chance quality. xG accumulates as shots are taken.
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Shots on target
- Shots requiring goalkeeper or last-line intervention.
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Shots off target
- Missed shots or attempts hitting the frame.
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Total shots
- Combined count of all shot attempts.
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Corners
- Indicates territorial pressure and attacking presence.
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Attacks
- General forward actions advancing play.
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Dangerous attacks
- High-risk attacking situations with strong scoring potential.
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Possession
- Percentage of time a team controls the ball.
Match events & discipline
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Yellow cards
- Disciplinary warnings that may affect match intensity.
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Red cards
- Player dismissals that significantly alter match balance.
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Fouls
- Rule violations leading to free kicks or penalties.
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Penalties
- Direct scoring opportunities from the penalty spot.
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Injuries
- Player injuries affecting team structure.
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Substitutions
- Tactical or injury-driven changes.
Tip: Not every stat matters in every match.
The real power comes from combining a few complementary signals,
rather than watching everything at once.